Future-Ready Skills โ€ข Ages 7โ€“16

Coding, Robotics & STEM Academy

Empowering young minds to think logically, create digital inventions, and solve real-world problems. Explore 12 structured, hands-on tracks from block coding to advanced Python, Artificial Intelligence, and physical computing.

Explore Courses Below ↓
Visual & Block Coding

Coding in Scratch

Creative Game and Animation
Ages 7โ€“10 (Beginner) | 11โ€“14 (Intermediate)
40โ€“50 Hours (10 Modules)

๐ŸŽฏ Course Overview

This course introduces students to coding through Scratch, a visual, block-based programming language developed by MIT. Children will learn to design games, animations, and interactive stories while developing key problem-solving, logic, and creativity skills.

๐Ÿง  Learning Outcomes

Understand the basics of coding logic, loops, and variables.
Use Scratch to design, code, and share their own projects.
Animate sprites, create interactive stories, and build simple games.
Apply debugging and problem-solving strategies.
Collaborate and present their coding projects confidently.

๐Ÿ› ๏ธ Tools & Requirements

Platform: Scratch (mit.edu) free online / offline editor

Hardware: Laptop or tablet with internet access

Prerequisites: No prior coding experience required

Scratch 3.0 MIT Platform Block Coding Sprite Animator

๐Ÿ“˜ Course Modules (1 to 10)

01Introduction to Scratch and Coding Concepts
02Events, Motion, and Sequencing
03Loops, Timing, and Repetition
04Using Sounds, Costumes, and Looks
05Conditional Logic and Decisions
06Variables and Scorekeeping
07Broadcast Messages and Game Mechanics
08Cloning, Advanced Animation, and Effects
09Debugging and Polishing Projects
10Final Project โ€“ Create, Share, and Present Your Game
๐Ÿ† Certificate of Completion
Awarded for successful completion of all 10 modules and final project showcase presentation.
๐ŸŒŸ Optional Extensions
Game Dev with Scratch Advanced Python for Beginners MIT App Inventor Robotics with micro:bit
Small group classes (max 6 students) • 1-to-1 available
Inquire on WhatsApp
Web Development

Web Design

Create and Code Your Own Website
Ages 10โ€“16 (Suitable for beginners)
40โ€“55 Hours (10โ€“12 Weeks)

๐ŸŽฏ Course Overview

This course teaches kids how to design and build their own websites using beginner-friendly tools and coding languages such as HTML, CSS, and basic JavaScript. Through creative projects, learners will understand how websites work, design visually appealing pages, and publish their creations online safely.

๐Ÿง  Learning Outcomes

Understand how websites are structured and function.
Use HTML to create web page content and layouts.
Apply CSS for styling, colors, and responsive layouts.
Design web pages using good UI/UX principles and multimedia.
Add simple interactivity using JavaScript and publish online safely.

๐Ÿ› ๏ธ Tools & Requirements

Online Editors: Replit, CodePen, or Glitch (live coding)

Layout & Design: Canva or Figma

Languages: HTML5, CSS3, basic JavaScript

HTML5 CSS3 JavaScript Replit Figma

๐Ÿ“˜ Course Modules (1 to 10)

01Introduction to the Web and How Websites Work
02Getting Started with HTML โ€“ The Building Blocks
03Adding Style with CSS
04Web Page Layout and Design Principles
05Images, Links, and Navigation Menus
06Multimedia and Interactivity
07Introduction to JavaScript for Beginners
08Responsive Design and Page Optimization
09Debugging, Testing, and Accessibility
10Final Project โ€“ Build and Publish Your Website
๐Ÿ† Certificate of Completion
Awarded for successful completion of all modules and submission of the live portfolio website.
๐ŸŒŸ Optional Extension Pathways
Web Design Advanced (UX/UI) Game Development in JS App Development (React Native) Python for Web
Live coding sessions • Personalized mentorship
Inquire on WhatsApp
Game Programming

Game Development

Design, Code, and Play Your Own Games
Ages 10โ€“16 (Beginner to Intermediate)
45โ€“60 Hours (10 Modules)

๐ŸŽฏ Course Overview

This course introduces students to the fundamentals of game design and coding using fun, visual tools like Scratch, MakeCode Arcade, and Unity (2D Beginner). Children will learn how games are planned, designed, coded, tested, and shared โ€” while strengthening problem-solving, storytelling, logic, and teamwork skills.

๐Ÿง  Learning Outcomes

Understand how video games are structured and what makes them fun.
Use block-based and beginner-friendly coding platforms to create games.
Apply design thinking, animation, and logic to build interactive worlds.
Develop 2D games with scoring, levels, obstacles, and power-ups.
Collaborate and present original game creations confidently.

๐Ÿ› ๏ธ Tools & Platforms

Beginners (Ages 10โ€“12): Scratch, Microsoft MakeCode Arcade

Intermediates (Ages 13โ€“16): Unity (2D), Godot, Construct 3

Sprite & Asset Design: Piskel, Canva, Figma

MakeCode Arcade Unity 2D Piskel Game Logic

๐Ÿ“˜ Course Modules (1 to 10)

01Introduction to Game Design and Gaming Concepts
02Getting Started with Scratch / MakeCode Arcade
03Characters, Sprites, and Animation
04Game Controls and Movement Mechanics
05Adding Sound, Music, and Effects
06Scoring, Levels, and Game Logic
07Enemies, Collisions, and Power-Ups
08Menus, Storytelling, and User Interface
09Debugging, Testing, and Game Balance
10Final Game Project โ€“ Build and Present Your Game
๐Ÿ† Certificate of Completion
Awarded upon completing all modules and showcasing an original, playable video game.
๐ŸŒŸ Optional Advanced Pathways
Unity 2D/3D Advanced Python Game (Pygame) Web Game Dev (JS) AI for Games
Includes publishing games to online arcades
Inquire on WhatsApp
Text-Based Coding

Coding in Python

Learn to Code, Create, and Problem Solve
Ages 10โ€“16 (Beginner to Intermediate)
45โ€“60 Hours (10โ€“12 Weeks)

๐ŸŽฏ Course Overview

This course introduces Python โ€” one of the worldโ€™s most popular programming languages โ€” in a simple and engaging way. Students will learn how to write code, make decisions with logic, use loops, draw graphics, build games, and create mini-apps. By the end of the course, theyโ€™ll have a solid understanding of programming fundamentals and the confidence to build their own projects.

๐Ÿง  Learning Outcomes

Understand core programming concepts: variables, loops, and conditionals.
Write and run Python programs using Trinket, Replit, or Thonny IDE.
Use functions and lists to organize data and build clean code structures.
Create text-based and simple graphical games with Python Turtle.
Apply debugging skills, logical reasoning, and complete a final mini project.

๐Ÿ› ๏ธ Tools & Resources

Platforms: Replit, Trinket.io, or Thonny IDE

Core Libraries: Turtle (graphics), Random, Time, Math

Version Control: GitHub basics & code sharing

Python 3 Turtle Graphics Thonny Replit

๐Ÿ“˜ Course Modules (1 to 10)

01Introduction to Python and Coding Concepts
02Variables, Data Types, and Operators
03Making Decisions with Conditional Statements
04Loops and Repetition
05Working with Strings and Lists
06Functions and Reusable Code
07Working with Graphics (Turtle Library)
08Files, Randomness, and Simple Games
09Debugging, Testing, and Problem Solving
10Final Project โ€“ Create and Present Your Own Python Program
๐Ÿ† Certificate of Completion
Awarded upon completing all modules and presenting a certified Python final project.
๐ŸŒŸ Optional Progression Pathways
Python Game Dev (Pygame) AI & Data Science Web Dev with Python (Flask) App Dev with Kivy
Builds foundational skills for GCSE Computer Science
Inquire on WhatsApp
Interactive Scripting

Coding in JavaScript

Code, Create, and Build Interactive Projects
Ages 11โ€“16 (Beginners & Intermediates)
45โ€“60 Hours (10 Modules)

๐ŸŽฏ Course Overview

This course introduces students to JavaScript, one of the most widely used programming languages in the world โ€” powering websites, apps, and games. Students will learn through fun, interactive projects, starting with the basics of programming logic and ending with their own games or apps. The curriculum emphasises creativity, experimentation, and building confidence with real coding.

๐Ÿง  Learning Outcomes

Understand what JavaScript is and how it powers modern internet browsers.
Write, run, and debug JavaScript code using web-based editors.
Control program logic with variables, loops, conditionals, and events.
Master DOM (Document Object Model) manipulation for interactive web pages.
Build and present a final interactive browser app or 2D game.

๐Ÿ› ๏ธ Tools & Requirements

Platforms: Code.org App Lab, Replit, or Glitch

Libraries: p5.js (creative graphics), Kaboom.js (2D games)

Hardware: Laptop or PC with internet access

JavaScript ES6 p5.js DOM Scripting Kaboom.js

๐Ÿ“˜ Course Modules (1 to 10)

01Introduction to JavaScript and Coding Concepts
02Variables, Data Types, and Operators
03Conditionals and Decision Making
04Loops and Repetition
05Functions and Events
06Arrays and Randomness
07Drawing and Animation with p5.js
08Building Interactive Web Pages (DOM Basics)
09Debugging, Testing, and Polishing Code
10Final Project โ€“ Design, Build, and Present Your App/Game
๐Ÿ† Certificate of Completion
Awarded for completing all 10 modules and the final interactive JavaScript application.
๐ŸŒŸ Optional Extensions
Full-Stack HTML/CSS/JS Phaser Game Engine React Native App Basics AI for Teens
Essential for web apps, modern front-end & software engineering
Inquire on WhatsApp
Creative Design

Designing Using Canva

Creative Digital Design & Visual Storytelling
Ages 8โ€“16 (No prior experience)
35โ€“45 Hours (8โ€“10 Weeks)

๐ŸŽฏ Course Overview

This course introduces students to graphic design fundamentals and digital creativity using Canva, a beginner-friendly online design platform. Learners will create posters, cards, presentations, videos, and mini-branding projects while learning about colours, fonts, layouts, and storytelling. By the end, students will have a portfolio of creative designs they can proudly share or print.

๐Ÿง  Learning Outcomes

Use Canva to design posters, cards, slides, videos, and infographics.
Apply design principles: balance, contrast, alignment, and visual hierarchy.
Use colour theory, typography, and imagery effectively in designs.
Customize professional templates and create bespoke brand layouts.
Build, export, and present an original digital design portfolio.

๐Ÿ› ๏ธ Tools & Requirements

Platform: Canva.com (free student account provided)

Hardware: Laptop, Chromebook, or tablet with internet access

Optional: Printer access for tangible student design keepsakes

Canva Education Branding Video Animations Infographics

๐Ÿ“˜ Course Modules (1 to 10)

01Introduction to Canva and Digital Design
02Understanding Design Basics (Colour, Font, and Layout)
03Working with Shapes, Icons, and Illustrations
04Designing with Images and Photo Editing
05Creating Invitations, Cards, and Certificates
06Designing Presentations and Slides
07Storytelling with Posters and Infographics
08Designing Videos and Animations in Canva
09Branding and Creative Marketing Projects
10Final Project โ€“ Design, Present, and Share Your Portfolio
๐Ÿ† Certificate of Completion
Awarded to students who complete all modules and submit a final curated Canva design portfolio.
๐ŸŒŸ Optional Extensions
Adobe Express / Figma Brand Design for Teens Content Creation & Social Media Video Editing for Beginners
Students leave with a ready-to-use digital portfolio
Inquire on WhatsApp
Digital Safety & Ethics

Cyber Security Essentials

Cyber Security Essentials & Be Safe Online
Ages 9โ€“16 (Adaptable for Primary or Lower Secondary)
30โ€“40 Hours (10 Modules, 3โ€“4 Hours Each)

๐ŸŽฏ Course Overview

This course helps children understand how to stay safe in the digital world, protect their personal information, and make smart choices online. Through interactive activities, they will learn about cyber threats, online etiquette, password security, social media safety, and digital wellbeing.

By the end of the course, students will be able to recognise online risks and apply strategies to protect themselves and others from cyber dangers.

๐Ÿง  Learning Outcomes

1. Understand what cybersecurity means and why itโ€™s important.
2. Recognise and avoid online risks like scams, phishing, and malware.
3. Create strong passwords and secure online accounts.
4. Use technology responsibly on social media, games, and devices.
5. Identify fake news, cyberbullying, and online manipulation.
6. Practise safe online habits to protect privacy and digital reputation.

๐Ÿ› ๏ธ Tools & Requirements

Platforms: Google Interland (Be Internet Awesome), CyberFirst (for teens), Be Internet Legends (younger kids)

Software/Demos: Canva (for posters), Kahoot! (for quizzes), Scratch or HTML for mini-cyber projects

Hardware: Laptop/tablet with internet access

Supplementary: Printable worksheets, role-play cards, and case studies

Google Interland CyberFirst Password Security Digital Footprint

๐Ÿ“˜ Course Modules (1 to 10)

01Module 1: Introduction to Cybersecurity and Digital World
02Module 2: Personal Information and Digital Identity
03Module 3: Password Power and Account Security
04Module 4: Recognizing Online Scams and Phishing
05Module 5: Malware, Viruses, and Device Protection
06Module 6: Online Communication and Social Media Safety
07Module 7: Cyberbullying and Digital Etiquette
08Module 8: Fake News, Misinformation, and Critical Thinking
09Module 9: Responsible Use, Digital Footprints, and Online Reputation
10Module 10: Cyber Ethics, Future of Technology, and Final Project
๐Ÿ† Certification
Certificate of Completion: Awarded to students who complete all modules and submit their final โ€œBe Cyber Smartโ€ project.
๐ŸŒŸ Optional Extensions
Introduction to Ethical Hacking (For Teens) Digital Citizenship and Media Literacy AI and Cybersecurity for Beginners Web Safety and Coding for Security Projects
Perfect for a short-term or term-long programme
Inquire on WhatsApp
Hardware & Mechanics

Robotics

Robotics โ€“ Build, Code, and Control Your Own Robots
Beginner Track: Ages 7โ€“10 | Intermediate Track: Ages 11โ€“14
Total Duration: 40โ€“50 Hours (10 Modules, 4โ€“5 Hours Each)

๐ŸŽฏ Course Overview

This course introduces students to coding through Scratch, a visual, block-based programming language developed by MIT.

Children will learn to design games, animations, and interactive stories while developing key problem-solving, logic, and creativity skills.

๐Ÿง  Learning Outcomes

1. Understand the basics of coding logic, loops, and variables.
2. Use Scratch to design, code, and share their own projects.
3. Animate sprites, create interactive stories, and build simple games.
4. Apply debugging and problem-solving strategies.
5. Collaborate and present their coding projects confidently.

๐Ÿ› ๏ธ Tools & Requirements

Platform: mit.edu (free online or offline editor)

Hardware: Laptop or tablet with internet access

Prerequisites: No prior coding experience required

mit.edu Editor Block Programming Sprite Animator Robotics Logic

๐Ÿ“˜ Course Modules (1 to 10)

01Module 1: Introduction to Scratch and Coding Concepts
02Module 2: Events, Motion, and Sequencing
03Module 3: Loops, Timing, and Repetition
04Module 4: Using Sounds, Costumes, and Looks
05Module 5: Conditional Logic and Decisions
06Module 6: Variables and Scorekeeping
07Module 7: Broadcast Messages and Game Mechanics
08Module 8: Cloning, Advanced Animation, and Effects
09Module 9: Debugging and Polishing Projects
10Module 10: Final Project โ€“ Create, Share, and Present Your Game
๐Ÿ† Certification
Certificate of Completion: Awarded for successful completion of all modules and final project submission.
๐ŸŒŸ Optional Extensions
Game Development with Scratch Advanced Python for Beginners App Development with MIT App Inventor Robotics with Scratch & micro:bit
Delivery Mode: Online (project-based learning)
Inquire on WhatsApp
Emerging Technology

Artificial Intelligence

Artificial Intelligence โ€“ Learn, Create, and Explore Smart Technology
Ages 10โ€“16 (No prior AI or coding experience required)
45โ€“60 Hours (10 Modules, 4โ€“6 Hours Each, Recommended: 10โ€“12 Weeks)

๐ŸŽฏ Course Overview

This course introduces students to Artificial Intelligence concepts through real-world examples, games, and coding-based projects. Learners explore how computers can see, hear, speak, and make decisions, and they build their own projects using AI tools like Teachable Machine, Scratch, and Python-based AI libraries (age-dependent).

The course promotes responsible AI use, creativity, and problem-solving.

๐Ÿง  Learning Outcomes

1. Understand what Artificial Intelligence is and how it impacts daily life.
2. Identify different types of AI โ€” vision, language, and decision-making AI.
3. Train simple AI models using images, sound, or text.
4. Build basic AI-powered apps or games.
5. Understand ethics, bias, and the responsible use of AI.
6. Present and explain their own AI project confidently.

๐Ÿ› ๏ธ Tools & Requirements

Online Tools: Google Teachable Machine, Scratch 3.0 with AI extensions, Microsoft MakeCode, AI for Oceans (Code.org)

Intermediate Tools (older learners): Replit (Python-based AI experiments), Hugging Face Spaces (demo exploration)

Hardware: Laptop or tablet with camera and microphone

Google Teachable Machine Scratch 3.0 AI MakeCode Replit Python Hugging Face

๐Ÿ“˜ Course Modules (1 to 10)

01Module 1: Introduction to Artificial Intelligence
02Module 2: The Building Blocks of AI โ€“ Data and Learning
03Module 3: Machine Learning with Teachable Machine
04Module 4: AI in Games and Animation (Scratch + AI Extension)
05Module 5: Computer Vision and Image Recognition
06Module 6: Natural Language Processing (NLP)
07Module 7: AI for Good โ€“ Solving Real-World Problems
08Module 8: Building Simple AI Projects (Practical Workshop)
09Module 9: Testing, Debugging, and Improving AI Models
10Module 10: Final AI Project โ€“ Build and Present Your AI Creation
๐Ÿ† Certification
Certificate of Completion: Awarded to learners who complete all modules and present their final AI project.
๐ŸŒŸ Optional Extensions
Machine Learning for Teens (Python) AI Game Development (P5.js + TensorFlow.js) Data Science for Beginners Robotics and AI with micro:bit / LEGO Mindstorms
Promotes responsible AI use, creativity, and problem-solving
Inquire on WhatsApp
Physical Computing & Circuits

Programming with Arduino

Interactive Electronic Projects & Microcontrollers
Target Age Group: Ages 10โ€“16 Years
Total Duration: 40โ€“50 Hours (10 Modules, 4โ€“5 Hours Each)

๐ŸŽฏ Course Overview

This programme teaches children how to use the Arduino microcontroller to build interactive electronic projects.

Students learn:
  • Arduino basics
  • Block and text coding
  • Circuits and electronics
  • Sensors and actuators
  • Real-world problem-solving
  • Innovation and invention

Learners progress from simple LED blinking to building full mini-projects that use sensors, motors, and displays.

๐Ÿง  Learning Outcomes

1. Understand what an Arduino is and how it works.
2. Build simple circuits using breadboards, LEDs, sensors, and wires.
3. Code using Arduino IDE (block coding or text-based C++).
4. Control LEDs, buttons, buzzers, motors, and sensors.
5. Read real-time sensor data and act on it using code.
6. Solve real-world problems using hardware + software.
7. Debug, test, and improve electronic projects.
8. Create a final invention using Arduino.

๐Ÿ› ๏ธ Tools & Requirements

Microcontroller: Arduino UNO (or compatible R3/R4 board)

Electronics: Breadboard, LEDs, buzzers, ultrasonic/PIR/LDR sensors, servo motors, jumper wires

Software: Arduino IDE (Block Coding & Text C++), Tinkercad Circuits Simulator

Arduino UNO Breadboard Circuits C++ & Block Coding Sensors & Motors

๐Ÿ“˜ Course Modules (1 to 10)

01Module 1: Introduction to Arduino & Basic Electronics
02Module 2: Breadboard Basics & Simple Circuits
03Module 3: Arduino Coding Essentials (Block Coding & Text Coding)
04Module 4: Sensors โ€“ Reading Input from the World
05Module 5: Sound, Buzzers & Piezo Music
06Module 6: Motors & Physical Movement
07Module 7: LCD Display & Output Devices
08Module 8: Combining Sensors, Logic & Code (Intermediate Projects)
09Module 9: Debugging, Testing & Project Improvement
10Module 10: Final Arduino Innovation Project & Showcase
๐Ÿ† Certification & Awards
Special achievement awards presented upon project showcase:
๐ŸŽ–๏ธ Young Inventor Award โšก Best Circuit Builder ๐Ÿ’ป Best Coding Logic ๐ŸŽจ Most Creative Project ๐Ÿš€ Future Engineer Award
๐ŸŒŸ Optional Extensions
Raspberry Pi Programming Robotics & Automation IoT Projects for Kids Python Programming Fundamentals STEM Engineering Design Challenges
Suggested Format: 10 Modules (4โ€“5 hours each)
Inquire on WhatsApp
Linux & Python Computing

Raspberry Pi Projects

Hands-on, project-based course perfect for STEM education
Target Age Group: 10โ€“16 Years
Total Duration: 40โ€“50 Hours (10 Modules, 4โ€“5 Hours Each)

๐ŸŽฏ Course Overview

This course introduces students to the Raspberry Pi โ€” a small, powerful computer used to learn coding, electronics, robotics, and computer science.

Students will:
  • Set up a Raspberry Pi
  • Learn Linux basics
  • Code in Python
  • Control LEDs and sensors
  • Build simple circuits
  • Create digital projects
  • Develop a final hardware + software invention

This is a hands-on, project-based course perfect for STEM education.

๐Ÿง  Learning Outcomes

1. Set up and operate a Raspberry Pi.
2. Understand how computers work (hardware + software).
3. Code using Python for real-world applications.
4. Build and control circuits using GPIO pins.
5. Use sensors, buttons, LEDs, and simple modules.
6. Use Raspberry Pi for robotics basics.
7. Use Linux commands and terminal safely.
8. Build a final invention combining hardware and programming.

๐Ÿ› ๏ธ Tools & Requirements

Computer: Raspberry Pi 4/5 Kit, MicroSD card, Power Supply

Hardware: GPIO breadboard breakout, LEDs, push buttons, sensors, servos

Software & OS: Raspberry Pi OS (Linux Debian), Python 3, GPIO Zero, Thonny IDE

Raspberry Pi Linux Debian Python 3 GPIO Zero Terminal CLI

๐Ÿ“˜ Course Modules (1 to 10)

01Module 1: Introduction to Raspberry Pi & Computing Basics
02Module 2: Linux Basics & Raspberry Pi Operating System
03Module 3: Introduction to Python Programming
04Module 4: Python Loops, Lists & Functions
05Module 5: GPIO Basics โ€“ Controlling LEDs & Inputs
06Module 6: Sensors & Physical Computing
07Module 7: Motors, Servos & Robotics Basics
08Module 8: Python + Hardware Projects (Intermediate Level)
09Module 9: Debugging, Testing & Improving Projects
10Module 10: Final Raspberry Pi Innovation Project & Showcase
๐Ÿ† Certification & Awards
Awards presented for hardware master and innovation excellence:
๐ŸŽ–๏ธ Best Young Programmer ๐Ÿ”ง Hardware Master ๐Ÿ’ก Best Innovation ๐Ÿž Best Debugger ๐Ÿš€ Raspberry Pi Super Inventor
๐ŸŒŸ Optional Extensions
Robotics & Engineering with Raspberry Pi Python Programming Level 2 IoT Projects for Kids AI & Machine Learning for Beginners Game Development (Python + Pygame)
Hands-on, project-based course perfect for STEM education
Inquire on WhatsApp
Microcontroller & Sensors

BBC Micro:bit Programming

Interactive Gadgets, Games & Digital Inventions
Target Age Group: 10โ€“16 Years
Total Duration: 35โ€“45 Hours (10 Modules, 3โ€“5 Hours Each)

๐ŸŽฏ Course Overview

This course introduces learners to the Micro:bit, a small programmable device used to learn coding, electronics, and digital creativity. Students progress from basic programming to building interactive gadgets, games, and inventions.

They will use MakeCode (block coding) and optionally MicroPython as they advance.

The course is hands-on, project-based, and fun.

๐Ÿง  Learning Outcomes

1. Understand how the Micro:bit works (inputs, outputs, sensors).
2. Code using MakeCode blocks (and optional Python).
3. Control LEDs, buttons, sensors, and outputs.
4. Use variables, loops, conditionals, and functions.
5. Build real interactive projects (games, alarms, counters).
6. Connect external components (speakers, motors, wires).
7. Solve problems creatively with hardware + code.
8. Complete a final invention using Micro:bit.

๐Ÿ› ๏ธ Tools & Requirements

Device: BBC Micro:bit v2 board, Battery pack, USB cable, Alligator clips

Software: Microsoft MakeCode (block coding), MicroPython Editor

Hardware: Laptop, Chromebook, or tablet with Bluetooth/USB

BBC Micro:bit v2 Microsoft MakeCode MicroPython Sensors & Radio

๐Ÿ“˜ Course Modules (1 to 10)

01Module 1: Introduction to BBC Micro:bit & MakeCode
02Module 2: Buttons & Basic Inputs
03Module 3: Variables, Loops & Conditionals
04Module 4: Sensors โ€“ Light, Temperature & Movement
05Module 5: Music, Sound & External Components
06Module 6: Radio Communication (Wireless Projects)
07Module 7: LEDs, Outputs & Basic Electronics
08Module 8: Motors, Servo Control & Physical Computing
09Module 9: Debugging, Problem Solving & Testing
10Module 10: Final Micro:bit Innovation Project & Showcase
๐Ÿ† Certification & Awards
Awards recognizing creativity, technical depth, and teamwork:
๐ŸŽ–๏ธ Best Young Programmer ๐ŸŽจ Most Creative Project ๐Ÿค Best Teamwork ๐Ÿ“ก Best Use of Sensors ๐Ÿ† Micro:bit Innovator Award
๐ŸŒŸ Optional Extensions
Robotics & Automation Course Python Programming with MicroPython App Development Game Development with MakeCode Arcade STEM Engineering Challenges
Used across leading UK schools for computing and STEM enrichment
Inquire on WhatsApp
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